天命Heavenly Mandate Play

The Game

Two teams of five immortals, three lanes, a jungle full of monsters, and a Heart of Heaven to break. Here is how Heavenly Mandate plays.

How a match is won

Push down a lane, destroy its three pagoda towers and its Seal, then the two guardian pagodas, then the enemy Heart of Heaven.

  • Soldiers march down three lanes. Between them lies a jungle of monsters, river bosses and the great Kunpeng.
  • Gold from soldiers, monsters and takedowns buys items at the Celestial Market. Levels unlock your ultimate and make your troop stronger.
  • Shrines, watch towers, peach groves and cloud gates give a team the edge, and every battlefield has an objective of its own.
  • Out of combat for five seconds, immortals rest and slowly regain health and Qi.
A teamfight around a pagoda in the Flaming Mountains

Every immortal brings troops

Besides four abilities and a passive, each immortal summons a troop: Celestial Hounds for Erlang Shen, Sun Crows for Hou Yi, the Jade Rabbit and the Moon Rabbits for Chang'e.

  • Your troop follows you and fights at your side. Press the troop button again to send it at your target.
  • Troops evolve at levels 6, 11 and 16.
  • Some items strengthen your troops, and bosses can grant troop upgrades on certain battlefields.
An immortal’s abilities and troop on the hero screen

Online: against real players

Matchmaking by skill on our own server. Every phone runs the same battle in lockstep, and the server checks every result. If a player leaves, a bot takes over, and they can reconnect.

Ranked

Three Realms · rated · players only

Climb the court ranks against players of your skill. Your first five matches place you.

  • 5v5 · 3v3 · 2v2 · 1v1
  • About 25 min
  • Players only

Quick Match

Three Realms · unranked

A casual match on the full map. After a minute of searching, bots fill any empty seats.

  • 5v5 · 3v3 · 2v2 · 1v1
  • About 25 min
  • Bots fill seats after 1:00

Bridge of Immortals

One-lane brawl · unranked

Base to base over the sea of clouds: level 3 start, no recalling. Bots fill after a minute.

  • 5v5 · 3v3 · 2v2 · 1v1
  • About 15 min
  • Bots fill seats after 1:00

Duels

Duel of Immortals · rated

Face off on the cloud bridge, one against one or in teams, with its own rating. Players only.

  • 5v5 · 3v3 · 2v2 · 1v1
  • About 10 min
  • Players only

Formats

Each online queue lets you pick a team size. Ranked and Quick Match share the same maps.

SizeRanked and Quick MatchBridge of ImmortalsDuels
5v5Three Realms: the full map, three lanes and the jungleThe cloud bridge, five a sideFive a side on the bridge: first team to 10 takedowns, or the first pagoda
3v3Twin Rivers: the compact two-lane valleyThe cloud bridge, three a sideThree a side: first team to 7 takedowns, or the first pagoda
2v2Twin Rivers, two a side: top and bot laneThe cloud bridge, two a sideTwo a side: first team to 5 takedowns, or the first pagoda
1v1One against one on the duel bridgeThe cloud bridge, one against oneThe classic duel: first to 3 takedowns, or the first pagoda

Ranked uses court ranks from Mortal to the Jade Emperor's Court, with five placement matches and seasons that follow the lunar calendar.

Offline: against bots

No internet needed. Six modes, with bots at the difficulty you choose.

Three Realms

Three lanes, a jungle of monsters, river bosses and the Kunpeng. Destroy the enemy Heart of Heaven.

  • The full war
  • 5v5
  • 12–21 min

Bridge of Immortals

One long bridge over a sea of clouds, base to base. Level 3 start, 1,400 gold, no recalling, overtime at 9:00.

  • Brawl
  • 5v5
  • 6–15 min

Duel of Immortals

One hero each on the cloud bridge. Win with 3 takedowns, the first pagoda, or the Heart. Overtime at 9:00.

  • Skill
  • 1v1
  • 5–12 min

King of the River

A round arena with a control point on the river at its centre. The team with more heroes on the point scores; first to 300 wins.

  • Objective
  • 5v5
  • 5–8 min

Siege of Heaven

Hold the Heart of Heaven against twenty waves of demons with your troops and three allies. Pick a boon between waves; a demon lord every fifth wave.

  • Horde
  • 4 heroes
  • 15–25 min

Practice Grounds

Just you, the soldiers, the jungle and training dummies. Spawn bots and bosses, drills, a combo recorder and more.

  • Learn
  • Solo
  • Free

Seven battlefields

The same war on seven landscapes, each with its own objective and living weather.

Jade Valley

Spring in the river valley: pine and cherry blossom, bamboo groves and a clear jade river.

Dragon Gate. From 8:00 a golden gate rises on the river at the heart of the valley. Hold it for 8 seconds: the carp leaps, and every troop of your team gains an extra soldier for the rest of the match.

Living weather: spring showers shorten vision

Kunlun Snowfield

High on sacred Kunlun: snow-laden pines, frozen streams and ice crystals in the wind.

Avalanche Shrines. From 7:00 two shrines wake where the river meets the side lanes. Capture one to send an avalanche down that lane: it buries enemy soldiers, stuns heroes and freezes their pagoda for 15 seconds.

Living weather: deep snow slows you off the roads

Flaming Mountains

The burning range from Journey to the West: red stone, ember-lit groves and a river of lava.

Fire-Fan Altar. From 6:00 the Banana-Leaf Fan rests on an altar at the river's end. Claim it: your team's attacks burn for 75 seconds and the enemy's outer pagodas are scorched, taking 40% more damage for a minute.

Living weather: the lava river burns

Maple Gorge

Autumn in the gorge: blazing maples, golden ginkgo and drifting leaves.

Spirit Deer. From 7:30 a golden spirit deer roams the jungle, and it runs when hurt. Bring it down for the Antler Blessing: your troops gain +30% health and damage and come back twice as fast for two minutes.

Living weather: autumn showers shorten vision

Lantern Night

The Lantern Festival: a moonlit valley, every lantern lit and sky lanterns rising.

Lantern Capture. From 4:00 lanterns drift down across the valley. Stand on one to claim it; every fifth lantern lights the sky, revealing every enemy for 20 seconds and paying each hero 150 gold.

Living weather: the night shortens vision

Dunhuang Sands

An oasis on the Silk Road: golden dunes, poplar groves, cave shrines and a turquoise river.

Sandstorm Caravan. Every five minutes from 6:00 a camel caravan crosses the sands along the river. Raid it for 200 gold each; its sandstorm then blinds the other team (shorter vision, no minimap) for 45 seconds.

Living weather: sandstorms hide the minimap

Heavenly Palace

The Jade Emperor's court above the clouds: white jade terraces, golden roofs and a river of cloud. The Southern Gate stands at its heart.

Southern Gate. From 7:00 the Southern Gate stands open at the river's heart. Hold it for 8 seconds and Heaven's soldiers march for you: a Heavenly General joins each lane for three waves and your heroes strike structures 15% harder.

Living weather: drifting clouds shorten vision

Two battlefields from above: the bridge over the clouds and a river valley

Friends, parties and chat

  • Add a friend by their name, like Name#1234. See who is online, in a party or in a match. Up to 100 friends.
  • Invite friends into a party of up to five. The leader picks a queue and a format, and the party searches together, always on the same team.
  • Team, all and party chat, with four quick phrases. Messages are filtered for bad words, limited to one a second and never saved. Hold a name to mute that player.
  • Friends and your party live on the main menu, so you can invite and press Play together without opening Online.
The main menu

The first lesson

An old master teaches the basics in a short, playable lesson, one action at a time.

  • The screen dims except the button to press, a drawn finger shows the tap or the drag, and an arrow points to every target.
  • Each step waits until you have done it, and you cannot die during the lesson.
  • Then a six-stop tour of the menu and five beginner quests with rewards. Already know MOBAs? Skip it, and replay it any time from Settings.
  • After a match, the coach suggests a short lesson in the Practice Grounds when it spots something to work on.
The post-match coach

Three languages

The whole game in English, Simplified Chinese and Indonesian. On first start it picks your phone’s language; change it any time in Settings › Gameplay › Language. Immortals speak in English or Mandarin.

English简体中文Bahasa Indonesia